Level creator Version 2 Version 2.0.0
4d
AdditionAdded a new script that turns curve objects into grind rails or object paths
AdditionAdded several enemies including: Buzzbombers(Beeton), Chopper (Batabata), Grabber and Spiny (Lander)
AdditionAdded three Camera Volumes: CameraFix, CameraPan and CameraFollow
AdditionAdded Autorun triggers (requires adding an object path manually to the triggers gedit code)
AdditionAdded Boarding Jumpboard that gives sonic a skateboard (requires adding "boarding" to the levels attributes in script_resident file or that the level is 4-9)
AdjustmentChanged Startposition, so that the uncontrollable time during a running start can be changed
AdjustmentChanged FBX script to allow armatures and shade smooth
AdjustmentChanged gedit script to allow volume objects
AdjustmentChanged level import guide to include rails
BugfixFixed Motora movement giving the wrong position vector to frontiers
TweakFixed minor error in level import guide
Version 2 is here with many new features and assets, most significantly GRIND RAILS!!! There are a bunch of new features and this update also will allow more stuff in the future as well. Please enjoy!
REMEMBER: With this update, startposition asset is changed. Please follow the .txt file called "IF YOU USED AN OLDER VERSION" to update the asset if you already placed it in a level.
Files
Add-on Patch Version 1.0.1 1.0.1
16d
AdditionBugfix7
Update for documentation Doc ver_2
18d
Improvement
Compatible with Blender 3.6 LTS
(Keep in mind that this add-on is compatible with Blender 3.6 LTS. Blender 4.0 is not compatible)
This is a Blender Add-on that aims to make stage creation easier!
Before this, level creation has been a quite complex process and most have given up before they got started. But now, this tool will be a great starting off point for your levels!
This Level creation tool was made with a primary focus on cyberspace levels.
Using the power of Blender 3.6, you can model and create levels then use the included asset pack to place several essential frontiers objects in the level. This add-on will then be able to export the level terrain, generate coordinates and gedit code that tells frontiers what objects to spawn and create a .PCMODEL template for the terrains coordinates.
Following the level import guide, you will create a gedit folder in your mod. Unpack the gedit pac with HedgeArcPack and hedgeset to open the gedit file. Then copy-paste the code from Blender into this file.
Our focus is to include as many essential objects as possible. There are many objects in frontiers that is on our to-do list, but there are also objects that are, at the moment, not possible. If you feel like an essential object is missing and you want us to include it in a future version, please suggest it in a comment.
Yes, kinda. The process is the same, however the asset pack does not have any open-zone objects right now. You can still generate coordinates information, but you will have to provide gedit code yourself.
This error can be fixed by running Blender as an admin.
This error is because blender do not understand that the curve is a curve. Go into edit mode on the problematic rail and select one node. Then exit edit mode. Repeat on all rails causing problems and it should be fixed.
Rails can only be 1000 meters long. Make sure to either keep your rails under that limit or seperate the rail into different curve objects (seperating will most likely lead to the none object error which is fixed by following instruction above).
No known bugs at the moment.
Dependencies and prerequisites required to use this Mod
Frontiers_Level_Creator_(Blender_Add-on).zip
Key Authors
lightningWyvern
Templates, Scripting, Asset Creation, Illustration and documentation
CleverChao
Blender integration, Scripting, Asset Creation
Special Thanks
angryzor
Sonic Frontiers Devtools
The original terrain import guide
ecksdii42
For help with grind rails and autorun
Playtesting
DoomGuyRi08
Playtesting
alex114
Playtesting