Future of Impossible Mode
27d
So, as it stands, I don't really want to do Impossible Mode the way it was. I think what I'm going to do going forward is make it an add-on for Combat DX, since Combat DX was already pretty intertwined with Impossible Mode as it was. Plus, Combat DX does some things better than I did in my opinion.
What I'm going to do is bring everything to the level of danger and intensity that Another Story has. So, much harder Cyberspace stages (not just red ring placement changes), harder open zone platforming, etc. It will be a long and painful process but I intend to make it happen.
Notice
6mo
I'm not gonna be updating this again until after Update 3 due to the sheer amount of changes made between updates being increasingly difficult to manage. Sorry. In the meantime I'd recommend Combat DX & Hedgehog May Cry.
UNLESS someone wants to transfer my changes over.
Big Enemy Update
7mo
-Sped up Bubble's steering speed (Doesn't do much sadly)
-Increased Balloon's snatchup radius, decreased drowning timer so you have to react fast.
-Minor changes to Master Ninja.
-Buffed Ares Soldier HP slightly, greatly buffed Chaos Soldier HP.
-Depending on the island, more Soldiers will attack at once.
-Minor adjustments to Red Pillar and Silver Hammer AI & HP
-Strider rotate laser speed increased.
-Strider grind rail attack radius increased.
-Many changes to Shark's AI that I can't quite remember to be honest.
-Completely rebalanced Sumo.
-Most Umbrella enemies on Ares now have much more complex bombing patterns.
-The first Capture on Ares now takes your emerald far far away.
-Minor adjustments to Spider AI.
-Slightly decreased Cross Slash Phantom Rush damage.
More Misc Combat Changes+Caterpillar Rebalance
8mo
AdditionCATERPILLAR's attack AI has been changed.
AdjustmentCentered Spin Slashes' damage radius
AdditionAdded optional download - Spin Bash over Homing Shot - An area-of-effect attack useful in situations where you're surrounded by enemies, but it will pull you close to your enemy, requiring you to be mindful of which enemy you use it on.
Misc Combat Changes
8mo
-Directional finishers now deal more damage.
-Pursuit kick now deals more damage.
-Bound stomping now deals more damage.
-Spin Slash does less damage, but has a wider radius than Cyclone Kick.
AdjustmentUndid changes to GHOST's projectiles because they were literally impossible to avoid in tight spaces.
THE END COMES FOR YOU ALL.
NOTE: This mod is NOT compatible with Combat DX or Hedgehog May Cry (Or rather, it is, but you need to understand Frontiers' file system if you want to change specific things.)
SONIC FRONTIERS: IMPOSSIBLE MODE
This mod aims to make all the enemies in the game as challenging as possible, while also nerfing Sonic's abilities a bit. It also has (toggleable) changes to Cyber Space's challenges and vault key requirements.
Remember, this is NOT an upgraded hard mode, this is IMPOSSIBLE mode.
Features:
-Decreased damage output from Sonic
-Less rings from Cyloop
-Parry window decreased exponentially (Configurable)
-Buffed enemies, guardians and titans
-Infinite boost time is now 45 seconds before it disables
-Bubble moves faster.
-Shell fires its blades from a greater distance, and they are faster.
-Asura will slam the ground more than once, and there are no boost rings except for at the top.
-Eyesight on most enemies tripled
-Soldier attack distance increased
-Sniper's aim is basically perfect, and you are forced to engage in combat with it in order to avoid its shots.
-Squid's trail is shorter & squid is faster.
-Towers on Chaos and Ouranos have spiked armor. (TO BE RE-IMPLEMENTED)
-Robber is now even more obnoxious :)
-Giganto is a bit harder, I also added an unused howl attack at the very start of the fight.
-Wyvern, Knight, and Supreme buffed heavily
-Umbrella's bombs fall faster.
-2 variants of Spider now exist on Chaos rather than the singular AI Set. NOTICE: This variant of Spider randomly decides to walk underground. I'll fix this eventually.
-Changes to Red Ring locations in Cyberspace
-Changes to Vault Key Requirements (all Cyberspace missions must now be completed)
-Cyberspace Mission difficulty heavily increased
-Most Open Zone challenges made more difficult
-You can no longer upgrade via Seeds. New dialogue has been added to reflect this change.
-Memory Token requirements increased for Kronos, Ares, and Chaos Islands.
-If you take a hit as Super Sonic, you lose 15 Rings.
-Sonic Boom pushes enemies back and builds Phantom Rush faster.
-Cross Slash cannot build Phantom Rush, but when Phantom Rush is active, it deals 3x as much damage, but drains Phantom Rush faster.
BONUS: PRAY TO THE END MODE (EXTREME+)
-Includes all the changes in Extreme Mode AND Impossible Mode
-Balances Cyber Space Rank Times around their World Records.
Feedback is greatly appreciated!
Note: It is highly recommended to use this mod with the Playercommon Merge Tool if you want to merge specific aspects of different mods together more accurately.
Revise Cyber Challenge Times
Make Battle Rush times insane
Make Capture fly all the way across the map when it steals a Chaos Emerald
(If possible) Change up CATERPILLAR grind rail patterns
Extend/increase difficulty of first encounter with Wyvern
Impossible_Difficulty_(Hiatus_until_update_3).zip
Key Authors
Changes
KatToTheFourth
Cyberspace help
Radfordhound
WIP Gedit Converter
GordinRamsay
Super Sonic Ring Loss Script, Misc. Assistance
Config File Support
Mario Tainaka
DLL file (Impossible Mode, CombatDX)
WasifBoomz
Impossible Mode
GordinRamsay
CombatDX
Disable Dropped Rings Code