In Development - 35% finished
update 3 compatible (phew)
2mo
got life things again so this thing is taking its sweet time getting out
have some new screenshots to compensate though, extended photo mode is sweet
thankfully since this is just a texture mod, it works with update 3 mostly fine
i might try to push out a release of just green hill changes first if anybody is interested
ooh progress
4mo
ImprovementMaking the grass theme more visually distinct; added more ancient theming
ImprovementImproving the Sky Sanctuary replacement based on feedback; drawing on the Tekken 8 Sanctum stage for inspiration
WE ARE SO BACK
6mo
Uhhh I'm back to work on this project now that I have some time on my hands and fresh ideas. I'm changing the level theming around for Sky Sanctuary and Chemical Plant since it just works better that way, and I'm using the new skyboxes that were found to work to make the levels more visually distinct. I'm gonna try to see if I can mess around with LUTs too so stay tuned I guess?
HELP WANTED
10mo
The scope of this project has widened a little bit, in addition to me realising how much of a pain it is to modify Chemical Plant textures well. So I will need people to help me with modelling and asset creation (eg normal maps) to help me get this out the door
Thanks ppl
Nostalgia-be-gone
THIS WILL LIKELY BE COMPATIBLE WITH UPDATE 2 AS IT IS A TEXTURE SWAP SO DON'T STRESS
HELP WANTED (ASSET CREATION AND MODELLING)
All images subject to change
Working on making new original themes for Green Hill, Chemical Plant and Sky Sanctuary so that Cyberspace is a little less infuriating on the eyes.
The aim of this project is to create new level themes that (for the most part) hasn't been seen all that much in Sonic games and fit more with the Eternal Highway level theme.
NEW THEMES (TENTATIVE NAMES)
Green Hill => Ancient Isles
Chemical Plant => Vaporave Streets
Sky Sanctuary => Havoc Sanctum
EXPECTED FINISH DATE
When it's done.
Original_Cyberspace_Themes.zip
Development State
In Development
Completion
35%