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AO what the vtf doin'

- A Question for Team Fortress 2.

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While I was porting models and textures from other games to the source engines I notticed that a lot of those also use AO masks. I know the game uses them for warpainted weapons but I couldn't find any way to assign an AO mask to a material. Is it even possible or does it need to be hard coded?

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_BIG_G_Creator
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