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dr_minefarm

- A Mod for Team Fortress 2.

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Updates

Minefarm

1mo

AdditionAdded critboost to gallery humiliation

AmendmentHalved hale boost and made sure it can't be avoided

AmendmentObby music can now be adjusted with the music slider

AmendmentMade health packs in secret minigame red only

AmendmentMade lava pit lava non solid

ImprovementChanged lava trigger_hurt brushes to trigger_ignite

BugfixFixed cubemap issue

RemovalRemoved number decals from the chance doors (They felt out of place)

AdjustmentLowered HDR exposure values

AdjustmentChanged side textures in snowy biome pit

AdjustmentDisabled critboost in secret minigame (can be re-enabled or changed with stripper if needed [targetname matrix_critboost])

This version has been compressed.


Ultimate

8mo

AdditionAdded scaling health

AdditionAdded cubemaps

AdditionAdded filters to obby finish to prevent players from making the opposite team win

ImprovementImproved TNT humiliation ending (and reduced edicts)

ImprovementImproved gallery humiliation

ImprovementTorches are now non-solid

ImprovementDouble doors are now disabled during freerun

AmendmentFixed nodraw face by spawn easter egg

AmendmentChest trap lava is now non-solid

TweakChanged chest trap lava to do tiny damage and then high damage after a minute

While the "final" version is perfectly playable there were a few things missing that should have been implemented.

GameBanana still won't let me upload files directly so please use the alternative file source.


Final

3y

AdditionAdded HDR lighting and shadows

AdditionAdded a freerun button

OptimizationMade more detail geometry func_detail

OptimizationAdded area portals at spawn and cave entrance

BugfixFixed players blocking the picture frame

ImprovementImproved lighting on picture frame

ImprovementImproved lighting on obsidian collumns

BugfixFixed sweeper not speeding up

ImprovementSweeper now uses func_rotating instead of func_door_rotating

AdditionAdded a second ambient_generic for win sound at the end

TweakMr Freeze sound effect is no longer global

TweakBlizzard sound effect is no longer global

FeatureAll nether portals now have sound effects

ImprovementAligned textures properly on one of the nether portals

ImprovementFixed end area being off by 16 units

AdjustmentSlightly increased the length of the two stone bridge traps near the end

AdditionAdded a freerun sign

AdditionAdded a freerun sound effect

FeatureMusic room will open upon freerun activation

FeatureMusic room teleport destination is changed on freerun

ImprovementImproved lighting slightly in the cave area

ImprovementReplaced unnecessary glass textures with invisible tool textures

AdjustmentChanged some detail in spawn

RemovalRemoved the Apocalypse Now: The Final Cut poster

The double doors and vents are still enabled during freerun after gathering feedback. The round would be over way too quickly if they weren't (It also gives more time to listen to any music picked from the music room) All of the activated traps are disabled however.


Final Cut

4y

BugfixThe entity leak error is fixed now

AdjustmentRemoved the ice breaking area, replaced it with another trap

AdditionAdded one more song to the music room

AdditionAdded nether portal sounds, but only on red's side

AdditionAdded a poster in red's spawn

TweakSnow no longer fall's while inside the old ice breaking room

AdditionAdded an extra sound near the end

Thanks Upper for quickly checking to see if all the textures were packed properly.

Also thanks to Jermaphobe for informing me about the entity leak problem.

I don't see any need to update this again unless there is some major issue found in the future.


Redux Beta 7

5y

AdditionAdded a few extra bits of detail

AdjustmentPlayers can now climb onto the mossy cobblestone in the snowy area

AdditionAdded two more song choices in the music room

AdjustmentChanged the minefield explosion values on blue's side

AdjustmentChanged the secret minigame to give blue a slight buff

BugfixFixed a tree having invisible leaves

ImprovementMade russian roulette faster

FeatureThe lights now dim russian roulette

A Minecraft themed map for TF2 deathrun.

I do recommend using this map on servers running a VSH based deathrun mode however I have made some changes to try and suit other servers a little better.

Here are the current main features:

  • 22 manually activated traps
  • 2 random choice doors (one is a pair of doors, the other is a pair of vents)
  • Background music that fits (Can be controlled using the music slider)
  • Six minigames & humiliations (Plus one secret minigame)
  • RED players will respawn for minigames/humiliation
  • Anti-afk and motivator
  • Now has a freerun button

There are also a few easter eggs but I have ensured they can not be abused to evade the motivator.

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Files

Alternate File Sources

Credits

Creator

Cream Tea

Mapper

Submitter

Cream TeaCreator
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Game

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Category

Sub-category
category img Deathrun

Details

Version

Ultimate

License

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