Trying to make a custom weapon for demo. I have the weapon using the model names of the Skullcutter for testing, and I have the custom texture placed models\workshop\weapons\c_models with the c_battleaxe.vpk name. However, when I load up the game, the model is loaded but its using the default Skullcutter textures
Here's my .qc
// Created by Crowbar 0.72
$ModelName "workshop/weapons/c_models/c_battleaxe/c_battleaxe.mdl"
$BodyGroup "body"
{
studio "c_battleaxe_reference.smd"
}
$LOD 7
{
replacemodel "c_battleaxe_reference.smd" "c_battleaxe_reference_lod1.smd"
replacebone "c_weapon_stattrack" "weapon_bone"
NoFacial
}
$LOD 12
{
replacemodel "c_battleaxe_reference.smd" "c_battleaxe_reference_lod2.smd"
replacebone "c_weapon_stattrack" "weapon_bone"
NoFacial
}
$LOD 20
{
replacemodel "c_battleaxe_reference.smd" "c_battleaxe_reference_lod3.smd"
replacebone "c_weapon_stattrack" "weapon_bone"
NoFacial
}
$SurfaceProp "metal"
$Contents "solid"
$IllumPosition -0.021 -0.017 17.608
$CDMaterials "\models\workshop\weapons\c_models\c_battleaxe"
$CDMaterials ""
$Attachment "pedestal_0" "weapon_bone" 0 17.93 0 rotate 14.01 28.21 -96
$Attachment "icon_camera" "weapon_bone" 13.76 42.82 -49.84 rotate -64.94 -129.32 95.11
$Attachment "unusual_0" "weapon_bone" -0.02 45.16 0.02 rotate 0 90 90
$Attachment "unusual_1" "weapon_bone" -0.02 34 0.05 rotate 0 90 90
$Attachment "unusual_2" "weapon_bone" -0.02 22.84 0.08 rotate 0 90 90
$Attachment "unusual_3" "weapon_bone" -0.02 11.68 0.11 rotate 0 90 90
$Attachment "unusual_4" "weapon_bone" -0.02 0.52 0.15 rotate 0 90 90
$Attachment "unusual_5" "weapon_bone" -0.02 -10.64 0.18 rotate 0 90 90
$CBox 0 0 0 0 0 0
$BBox -2.138 -9.86 -10.895 2.172 9.844 46.171
$BoneMerge "weapon_bone"
$BoneMerge "c_weapon_stattrack"
$Sequence "idle" {
"c_battleaxe_anims\idle.smd"
fadein 0.2
fadeout 0.2
fps 30
}
$CollisionModel "c_battleaxe_physics.smd"
{
$mass 6.306674
$inertia 1
$damping 0
$rotdamping 4
$rootbone " "
}
The material name in blender is c_battleaxe as well. If I change it or anything else to a custom name (in blender or the .qc) I get pink and black.
Wrong_texture_on_custom_model.zip