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CONCEPT ATMOSPHERE

- A Mod for Half-Life 2.

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Updates

Concept Atmosphere Base mod Finalized 4.0

25d

ImprovementScreenshot showcase

ImprovementAll in one download (except for mod expansions and future episodes)

ImprovementRedone 2002 concept art lookalike trainstation interior

AdditionConcept Atmosphere Version 4.0

AdditionConcept atmosphere V.4 coterminus download

AdditionLost Coast Compatibility

BugfixFixed ambient noises and music cues

BugfixNumerous skyboxes

RemovalSeparate downloads for C17/Ravenholm and Citadel/depot

RemovalUnused textures and models

RemovalOverbaring reshade screenshots

RemovalLazily dropped my custom folder into concept atmosphere without realizing I had other mods in there. They're removed and added to the official collection.

Episodes are next up on the chopping block.

Files

  • ca4_coterminus.rar

Concept Atmosphere Update Version 3

1mo

AdditionConcept Atmosphere V.3

AdditionConcept Citadel & Prison V.3

AdditionConcept C17 V.2

TweakBOTH legacy and updated cliff walls used in CA.3

FeatureMystery Grass texture (You'll never guess where I got it, It's absoluetly rediculous.)

AdditionUprising Skyboxes

"Concept Atmosphere" spreads it's wings and now includes texture overhauls for ALL chapters of HL2.

- C17

- Canals

- Ravenhom

- Coast

- Prison

-Depot

- Uprising

- Citadel


Concept Citadel 1.0

4mo

AdditionConcept styled Combine metal and Concept inspired tile citadel interior.

AdditionEP1 Citadel texture continuity.

FeatureTile Citadel is unique to that chapter.

Hello again. I am here to bring you yet another addition to concept atmosphere, that being the citadel and combine!

Concept citadel and combine use mostly unused retail combine metal textures and tile textures to bring a truly unique design.

Tile is ONLY inside the citadel! Which means there is NO OUT OF PLACE TEXTURES IN OTHER CHAPTERS! YAY!

*Skyboxes for uprising chapter are not included in this release!


Minor edits 1.5

5mo

TweakSwapped coast cliff textures with darker variants.

BugfixSwapped glitchy skies with fixed skies.

BugfixFixed sandfloor009a.

AdditionOcean water is now murky brown to fit with the skybox horizon.

RemovalCity street textures and episodic roof tiles removed.

RemovalDark interval skybox. (see canal pics)

Not much time, will adjust skyboxes with the next major release.

Accidentally released a Dark Interval skybox in v.1, which was a leftover from a much older version of the project.

Next major releases in progress:

- Citadel and combine metal textures. (100% complete)

- Concept "rustic" city / ravenholm textures. (Nowhere near finished)

Poor Mans Dark Interval

"Concept Atmosphere" is my attempt at bringing the look and feel of the concept art to Half-Life 2!
However, unlike other projects such as the one and only "Beta Aesthetics", Concept Atmosphere takes a different approach. Instead of using the betas ye' olde textures and cartoonish models, all content here is taken from Half-Life 2 and it's episodes. This grounds the artstyle in a more realistic and consistent tone, while also saving your hard drive some more space!

*Episodes and Lost Coast compatibility are now in the works, along side potential releases for Coterminous and *maybe* Entropy Zero.

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Files

Alternate File Sources

Credits

Key Authors

CursedSoup

replacing textures

Special Thanks

Valve

ALL textures and Sounds

Submitter

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Category

Details

Version

4.0

License

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