This is my attempt to recreate this cop. I studied some questions, and the fact that the metrocop mask that was posted on the pelpix screenshot is fake, and what the geometry of his helmet was probably, apparently it did not change at all, I considered the argument that the atr sources folder from the repo contains only recycling textures, therefore the helmet texture was migrated unchanged - therefore geometry, too, and there is probably some truth in this, since apparently Barney's head was also moved unchanged. Whether this is true or not, I do not know what to touch the body, I recreated it according to the Ghost02 noalpha texture, I interpreted the mask textures with concept art, and there are areas on the texture that uv probably touched earlier, because of this I thought that the headback texture appeared in later revisions of the model.
"Trench"_Metrocop_HYPER__.zip
Key Authors
Eye of the Aist
editing and creating some textures, creating a model
Original Authors
valve
oreginal textures and models
Version
Unknown