Physics and Combat from my Perspective.
My take on a Physics and Combat Mod.
The primary goals are rebalancing items so they are used from beginning to end without disrupting platforming; making cyberspace harder without going too overboard; making combat more aggressive but without going too over the edge; making cyberspace and combat harder without overdoing things in cyberspace or combat respectively.
This mod offers two presets to customize the experience: Grounded is recommended on first playthrough of this mod for optimal play.
- More Momentum: Enjoy less sticky terrains and greater momentum-driven experience, perfect for returning players or late game play. Recommended.
I wouldn't call this an overhaul; its quite vanilla. However, the flow should feel much smoother both physically and virtually.
Each Cyberspace level has been retimed to align with the updated physics and spindash. If the timers still feel too easy for your liking, I retimed every extreme timer (you can always enable extreme timers using code!) too - just in case!
Combat is quicker and more fulfilling.
Many combat moves feature custom camera POVs designed exclusively for Sonic or even Super Sonic, providing unique points-of-view footage during battle moves.
Every hitstop effect in this mod has been meticulously edited to work seamlessly with it, which means enabling skill camera events (in-game setting) as a starting point and try not using "Disable hitstops or Disable skill camera events codes", just for fun! It might just work!
Parry Windows have been tailored for each and every character a player may play as.
Master Trials have been adjusted so they work better with this mod.
Please enable these codes in hedgemodmanager:
Expert tip: Press Control + F on the Codes Tab for easier navigation.
Super Stomp Feel free to experiment with other codes; however, for now it would be prudent not to enable any others in the Physics tab (other than those I recommend above). They could potentially conflict or break your Physics Mods altogether; the ones above fit perfectly with this mod and are what I use myself.
Starting Speed: 50 (If this seems scary to you, don't be alarmed - Sonic won't stop moving!) Initial Boost Speed (This shouldn't stop Sonic or his teammates!) is 10
deceleration rate of 100 for Grounded players (20 for More Momentum users), deceleration during jump: enabled Hard Difficulty with Rebalanced Fishing/Starfall as optional extra mods (optional Mods: Rebalanced Fishing/Starfall mod).
Combine with "disable time velocity multiplier" code for balance in starfall)
This Chargeable Spin dash code was developed by cali_burrito and heavily customized for this mod by them. All credits go back to them!
Hope it gives you some delight! I truly hope it does.
Moke's_Vanilla+_Physics.zip
Key Author
Moke_2140
Creator
Special Thanks
cali_burrito
Spindash Code
Batman Sonic
Couple of QoL Codes
Version
1.5