Randomised vanilla NPC retextures with fixes and additions from both engines of Half-Life 2: Survivor pre-release are combined here in an attempt at randomisation.
Metro Police Officer:
- With regard to general changes and enhancements:
Within this update:
Metropolitan police armband and vest symbol were given new hues reminiscent of their counterparts in HL:A style; also, gloves no longer had their original texture that had become uneven over time.
- Repaired missing boot soles
- Some areas of texture were darkened and lightened while new or restored gadgets were installed as new and turned off when killed.
- Glow of goggles flickers off or on randomly (usually blue but occasionally orange).
- Environment & Light Reflectance Capability of Materials
Combine Shotgunner:
- Our solution offers low contrast throughout texture.
- Standardized components have become widely adopted worldwide.
Glowing parts and gadgets: New items added/fixed/turned off when killed
- Randomly off, glow of goggles flickers.
- Environment & Light Reflectance Capability of Solar Lighting Fixtures
Prison Guard:
- For an updated look, all emblems worn by Shotgunner have been painted red.
- Standardized parts must conform with each other for accurate operation and uniform appearance.
Glowing parts and gadgets: added new & repaired; switched off when killed
- Randomly offsetting Goggles may occur.
- Reflection capabilities of environment & light
Combine Soldier:
- Slightly glowing gadgets have been upgraded, modified or fixed and will turn off automatically upon death.
- Glow of goggles flickers intermittently off.
- Reflection Capability of Environment & Light
Combine Elite:
- the lens glow is intermittently turning off or when killed.
- Environment & Light Reflectance Capability of Reflectors
Zombine:
- To change from its pre-release texture to retail-like textures for its retail-release texture replacement feature.
- Environment & Light Reflectance Capability of Surface Coating Materials