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Unleashed Animations

- A Mod for Sonic Frontiers.

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Updates

Final Horizon Compatibility 2.1

3mo

RefactorAdded the animations to the new sonic.pac. Not sure if people were using my version of this or Sails' since nobody commented when update 2 happened and presumably broke this...

Files

  • su_anims_27cf6.7z

Always keep track of your files kids 2.0 Hotfix

1y

BugfixSome animations were missing from the standalone download and one was incorrect. This has been fixed.


Oops! All animations!! 2.0

1y

OverhaulRetargeted the previously included animations again using a different base pose (should result in far fewer eyelid shenanigans)

AdjustmentChanged the homing trick from homing_actF to homing_actA (all six of them are included in the anim files zip in case anyone wants to change it back)

AdjustmentChanged the jumpup animation from jump_u to jump_s (now it kinda looks like Generations!)

AdditionAdded a LOT more animations, full list below

List of animations added in 2.0:

  • Idle pose (featuring manually recreated blinking!)

  • Four of the eight idle fidgets (only two seem to be used in the open zone, and I seem to have missed the two that show up in Cyberspace)

  • Walking

  • Running

  • Falling

  • Stomping

  • Ducking

  • Sliding

  • Airboosting/lightdashing

  • A couple of damage recoveries (couldn't do all of them, unfortunately)

  • Jumpboard (I couldn't use the turning animation [jump_a_delux] because it gets played at a variable speed depending on which ramp you hit in the base game)

  • Rail grinding, jumping, etc (the slow grinding animation is technically unused, see below)

  • Quickstepping

  • Light braking (when you let go of the analog stick)

  • Landing


Known issues:

  • The leaning left animation plays at low speeds on rails instead of the slow animation. THIS IS AN ISSUE WITH THE BASE GAME AND I CANNOT FIX IT. I included the slow animation anyway just in case a mod manager code comes out to fix this or something.

  • Some animations reset to the old idle pose. There isn't too much I could've done about this at my level of skill with Blender; this is my first time doing anything major in it. I will do my best to smooth over as many instances of this as I can if I come back to this for a 2.1.

  • The dashing left and boosting left animations both show weird movement on the legs while blending with the forward ones. This is simply an oddity in Unleashed's animation data (you'll notice it's true about the SU mod for Forces too). Luna tried to fix this for me back in 1.0 but it doesn't seem to have worked :(

Files

  • su_anims_ver2.7z

Replaces many basic gameplay animations with their Sonic Unleashed equivalents!

List of changed animations:

  • Dash (plus turning left and right)
  • Boost (plus turning left and right)
  • Homing attack rebound (uses animation A as of 2.0)
  • Spring
  • Jump windup (was changed to jump_s instead of jump_u in 2.0)


I've included a download of just the animation files themselves, in case anyone wants to use these in their mods!

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Files

Alternate File Sources

Credits

Key Authors

MANGOM1LK uPic

Retargeted the animations

Lady Lunanova

Fixed a bone issue on some of the animations (1.0 only)

Original Authors

Sonic Team 2008

Original Unleashed anims

Special Thanks

iulian204_ uPic

Helped me make my porting process much more accurate

Submitter

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Category

Sub-category
category img Other/Misc

Details

Version

2.1

License

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