Final Horizon Compatibility 2.1
3mo
RefactorAdded the animations to the new sonic.pac. Not sure if people were using my version of this or Sails' since nobody commented when update 2 happened and presumably broke this...
Files
Always keep track of your files kids 2.0 Hotfix
1y
BugfixSome animations were missing from the standalone download and one was incorrect. This has been fixed.
Oops! All animations!! 2.0
1y
OverhaulRetargeted the previously included animations again using a different base pose (should result in far fewer eyelid shenanigans)
AdjustmentChanged the homing trick from homing_actF to homing_actA (all six of them are included in the anim files zip in case anyone wants to change it back)
AdjustmentChanged the jumpup animation from jump_u to jump_s (now it kinda looks like Generations!)
AdditionAdded a LOT more animations, full list below
List of animations added in 2.0:
Idle pose (featuring manually recreated blinking!)
Four of the eight idle fidgets (only two seem to be used in the open zone, and I seem to have missed the two that show up in Cyberspace)
Walking
Running
Falling
Stomping
Ducking
Sliding
Airboosting/lightdashing
A couple of damage recoveries (couldn't do all of them, unfortunately)
Jumpboard (I couldn't use the turning animation [jump_a_delux] because it gets played at a variable speed depending on which ramp you hit in the base game)
Rail grinding, jumping, etc (the slow grinding animation is technically unused, see below)
Quickstepping
Light braking (when you let go of the analog stick)
Landing
Known issues:
The leaning left animation plays at low speeds on rails instead of the slow animation. THIS IS AN ISSUE WITH THE BASE GAME AND I CANNOT FIX IT. I included the slow animation anyway just in case a mod manager code comes out to fix this or something.
Some animations reset to the old idle pose. There isn't too much I could've done about this at my level of skill with Blender; this is my first time doing anything major in it. I will do my best to smooth over as many instances of this as I can if I come back to this for a 2.1.
The dashing left and boosting left animations both show weird movement on the legs while blending with the forward ones. This is simply an oddity in Unleashed's animation data (you'll notice it's true about the SU mod for Forces too). Luna tried to fix this for me back in 1.0 but it doesn't seem to have worked :(
Files
Replaces many basic gameplay animations with their Sonic Unleashed equivalents!
List of changed animations:
I've included a download of just the animation files themselves, in case anyone wants to use these in their mods!
Unleashed_Animations.zip
Key Authors
Retargeted the animations
Lady Lunanova
Fixed a bone issue on some of the animations (1.0 only)
Original Authors
Sonic Team 2008
Original Unleashed anims
Special Thanks
Helped me make my porting process much more accurate
Version
2.1